After midterms, our class began diving into the world of video games, exploring what they are as well as various types of video games. But before we began looking at and playing video games, our class had to discover more about the study of video games, or game studies. As explained by Wikipedia, game studies “is the study of games, the act of playing them, and the players and cultures surrounding them.” However, even though video games are widely studied, there is still a misconception held by our society that video games are useless and have no meaning whatsoever. They are only seen as distraction or outlet that leads players to act violently in the real world.
Aaron A. Reed |
Almost Goodbye |
Along with “Almost Goodbye” our class looked at two different articles, “9 Ways Video Games Can Actually Be Good For You" and "How Computer Games Helped Me Recover from My Heroin Addiction,” that explore some of the reasons why games are truly valuable and attention worthy. For instance in “9 Ways Video Games Can Actually Be Good For You,” Huffington Post writer, Drew Guarini, explores 9 different and distinct ways video games are exquisite. One of the reasons he explains why video games are good for people, is that video games actually slow down a person’s aging process. According to a study conducted by the University of Iowa, “A study of 681 healthy individuals ages 50 or older revealed that playing 10 hours of a specifically designed video game was able to stall the natural decline of different cognitive skills by up to seven years.” This means that playing video games actually lead seniors to live longer and live happier. Another one of the reasons Guarini gives that suggests video games are good, is that games, specifically shooting games can improve a person’s eyesight. As depicted by a study from the University of Rochester, players participating in “shoot-’em-up games saw a boost in their ‘contrast sensitivity function,’ or the ability to discern subtle changes in the brightness of an image.” These results have led “the study’s authors (to) believe that the process of locating and aiming at enemies exercised gamers’ eyes,” which “serve as an aid we correct bad vision.” Like Guarini’s article, Michael W. Clune additionally writes that video games helped him overcome his long addiction with heroin. For instance, in his article, “How Video Games Helped Me Recover from My Heroin Addiction,” Clune expresses that computer games have always “enhanced and enriched my life while drugs and alcohol turned me into a walking corpse.” What he means by this was that computer games was his escape from the
Michael W. Clune |
After discovering more about the world of video games and the studies that surround them, our tribe believes that video games should be considered as valuable and as meaningful as traditional humanities studies. While these games contrast traditional works of the humanities, video games present users with an experience that they can participate in and actively be apart of. Moreover, even though these outlets are visually and auditorily different from traditional literary outlets, users can always be able to take away lessons from them, such as the cooperation of working with other players, creativity that the game encases within its art and sound, and the perseverance one can gain by battling through trial and error to complete a specific task. Because of these lessons along with the countless other lessons users can take away from video games, our tribe believes that video game are good for humanity, helping us discover and learn more about our people in new interactive ways.
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