Digital Humanities, or just simply DH, is a field of study covering a broad subject of computerized and online arts, archives, and programs pertaining to the humanities. DH covers philosophy, such as the impact of the digital world colliding with our own “realities”, and how those two worlds interact with each other. Digital Humanities has both digitized and born digital works, born digital meaning being created in digital form and digitized being converted over to digital form. Material such as converting Shakespeare's texts to be viewed digitally and apps. Digital Humanities uses social science mixed with computers in order to observe online culture and the many and ever expansive communities of the internet. This interaction is important to follow as it gives us an insight into what types of behavior exist online and how that differs from the behaviors in real world. It also creates new and innovative material to process and receive information, which includes, but is not limited to, electronic literature, hypertext fiction, electronic poetry, and digital archives. Different art forms are a big study of Digital Humanities one being video games and how far creators/developers have come with even more interactive and engrossing plots. In addition it studies how video games, or any other form of digital content, leave a lasting impact on people.
This blog encases the works and findings of the Digital Humanities, according to Pitt-Johnstown students Jonas Kiefer, Chase Peltier, Sam Schmader, and Morgan Shumaker, during the fall semester of 2016.
Friday, September 9, 2016
Digital Humanities
Digital Humanities, or just simply DH, is a field of study covering a broad subject of computerized and online arts, archives, and programs pertaining to the humanities. DH covers philosophy, such as the impact of the digital world colliding with our own “realities”, and how those two worlds interact with each other. Digital Humanities has both digitized and born digital works, born digital meaning being created in digital form and digitized being converted over to digital form. Material such as converting Shakespeare's texts to be viewed digitally and apps. Digital Humanities uses social science mixed with computers in order to observe online culture and the many and ever expansive communities of the internet. This interaction is important to follow as it gives us an insight into what types of behavior exist online and how that differs from the behaviors in real world. It also creates new and innovative material to process and receive information, which includes, but is not limited to, electronic literature, hypertext fiction, electronic poetry, and digital archives. Different art forms are a big study of Digital Humanities one being video games and how far creators/developers have come with even more interactive and engrossing plots. In addition it studies how video games, or any other form of digital content, leave a lasting impact on people.
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