EBIRT: Looking at the World in a New Persective
This blog encases the works and findings of the Digital Humanities, according to Pitt-Johnstown students Jonas Kiefer, Chase Peltier, Sam Schmader, and Morgan Shumaker, during the fall semester of 2016.
Thursday, December 15, 2016
Digital Humanities Final Essay: Poetry
My final essay for Digital Humanities is about definition. Specifically, I wanted to reflect on what we started to discuss as a class; the definition of digital humanities. I, personally, enjoyed a lot of the digital poetry we looked at over the course of the course, but in some cases, I found difficulty determining what was poetry and what was electronic literature. Using example and person contemplation, I wanted to try to find the definition of digital poetry, exploring meaning, rhythm, communication, and "born digital" as a concept.
Essay Exhibits
I really enjoyed the essay exhibit last week. I thought this concept of going around and viewing other classmates’ work as they viewed mine was very interesting and unique because most of the time classes have their students present in front of the whole class. But this time, through the essay exhibit, I was able to see almost everyone’s presentations, learning about what they are going to present and also how they went about their studies.
After looking at my classmates’ exhibits, there were two that I found most interest. The first exhibit that I genuinely liked was Sam Schmader’s. In his exhibit, he focused on the topic of electronic sports, which I found out was is a competition of sports through electronic systems. The one thing I really enjoyed about Sam’s presentation was its interactivity. Before I has no idea what esports was, but Sam included a video of the competition, ESL ONE that was in Cologne, Germany. Through this video, along with his findings, Sam’s presentation showed me that these competitions gain thousands of people and unlike regular game, where people play on their own time, those who play on esports teams act just like a regular sports team- having coaches, teammates, and team practices.
The other exhibit I enjoyed looking at was Montana Mang’s. In her exhibit, Montana looked at Anonymous, a Hacktivist group that is known for supporting people’s rights to free speech and right of information. Not knowing much about the group Anonymous, I really liked that Montana focused on some of the hacking jobs they have done in the past, such as Project Chanology, which Montana told was a “cyber attack on the Church of Scientology because the church showed interests of censoring the internet,” I also like how Montana went into different aspects behind the group, such as how they developed their group, the meaning behind their masks, and who they can hack.
Wednesday, December 14, 2016
Digital Humanities Final Essay
Final DH Essay: ESports Game Studies
For my Final Essay I will look into the question "what is eSports?" This includes a brief history and an explanation of what eSports is all about. This essay will also argue the legitimacy of eSports as a sport and how it is similar to more traditional sports.
For my Final Essay I will look into the question "what is eSports?" This includes a brief history and an explanation of what eSports is all about. This essay will also argue the legitimacy of eSports as a sport and how it is similar to more traditional sports.
Monday, December 12, 2016
Essay Exhibit Response
The essay exhibit, in my opinion, was a fantastic way for students to both share their ideas with their peers and use what we had learned to create a multimedia essay that really encapsulates what Digital Humanities is. Being able to walk around the room and look at the different methods of presenting an essay was unique, and I was genuinely impressed with some of the multimedia components that my peers had constructed. Two of the essays that stood out the most to me were Chase's and Patrick's.
Chase's essay presentation wasn't outwardly impressive. The exhibit itself was a simple word document with a few links and descriptions. The content itself was interesting, but there wasn't much to look at or interact with. What was interesting is that Chase's essay was about re-purposing music and sampling. In his showcase, he had actually created an audio track exemplifying the content he was talking about and sort of showcased the tech he used to do it. As far as multimedia goes, it was incredibly impressive. For a showcase, the essay part was less than stellar, but I'm sure his eventual final product would be fantastic.
Patrick's essay was interesting in a different way. He looked at low tech digital poetry, which can be best described as simple digital poetry that can be produced by anyone with minor understanding of technology. Things like Jing, a screen recording software, are all a person needs to create a digital poem. Patrick created a blog wherein he gathered a bunch of examples of low tech poetry and art and allowed the reader to interact with the poems themselves. However, content-wise, the blog consisted a lot of description of what low-tech poetry was, rather than maybe instructing on how to use some of these simple technologies. As with Chase's exhibit, I'm sure his final product will be more thorough. For the exhibit itself, it was great.
Chase's essay presentation wasn't outwardly impressive. The exhibit itself was a simple word document with a few links and descriptions. The content itself was interesting, but there wasn't much to look at or interact with. What was interesting is that Chase's essay was about re-purposing music and sampling. In his showcase, he had actually created an audio track exemplifying the content he was talking about and sort of showcased the tech he used to do it. As far as multimedia goes, it was incredibly impressive. For a showcase, the essay part was less than stellar, but I'm sure his eventual final product would be fantastic.
Patrick's essay was interesting in a different way. He looked at low tech digital poetry, which can be best described as simple digital poetry that can be produced by anyone with minor understanding of technology. Things like Jing, a screen recording software, are all a person needs to create a digital poem. Patrick created a blog wherein he gathered a bunch of examples of low tech poetry and art and allowed the reader to interact with the poems themselves. However, content-wise, the blog consisted a lot of description of what low-tech poetry was, rather than maybe instructing on how to use some of these simple technologies. As with Chase's exhibit, I'm sure his final product will be more thorough. For the exhibit itself, it was great.
Sunday, December 11, 2016
Response to Essay Exhibit
I thought the Essay Exhibit was a interesting idea. Allowing everyone to go around the classroom and survey each other's work allowed for constructive criticism as well as allowing the class to view the many creative ideas everyone else had. I had a great experience going around the room looking at the different presentations my classmates had. Two in particular peaked my interest, Morgan Shumaker's and Luke Whiteman's.
Morgan's exhibit looked into online identities constructed through social media as well as the importance and why so many people use social media. Her Prezi utilized a variety of different media types ranging from videos to pictures. It was very interesting to hear about some of her findings as to the reasons why people use social media. The first reason is surveillance, she goes on to say one of the reasons people obsess over social media is a need to keep track of our daily physical and human environment. Another reason is personal identity. Personal identity helps us to discover who we are, what we stand for, what will make us feel satisfied with ourselves, and how we are living our lives. I find this to be fascinating as I personally do not use social media too much. To have a look into why social media means so much to people is refreshing and it gives me a new perspective on social media that I previously didn't have
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Luke Whiteman's Exhibit showcased video games as being more than just games but an art form. His essay of video games as an art form looks at the immersive narratives video games tell as well as the stunning graphics in games. He looks at many different video games as examples, such as The Last of Us. The Last of Us has an amazing story line with incredible graphics which is why it had good reviews. In these examples he tells us about the beautiful graphics in the games immersing the player and really entering the realm of true art. The stories that these games tell are very surreal. Some of the games displayed invoke real emotion in is players and fan base, showing the depth of video games as not only being beautiful to look at but also emotional to play.
Both Exhibits looked really promising and I can only imagine how good their essays will be. I liked that each took different approaches to displaying their information, Luke used a slideshow and Morgan used a Prezi. Luke's presentation was more broad with his information but that is not necessarily a bad thing as it made things simpler and easy to look at. Morgan's went into a lot of depth showing she did a lot of research and is very knowledgeable about her topic. Both did a fantastic job and I couldn't find anything they need to improve on.
Saturday, December 10, 2016
Digital Humanities Exhibit
This semester, after discovering and learning more about the field of Digital Humanites, I really enjoyed learning about social media and how users formed online identities. Because of my enjoyment for this topic, I decided to focus my final exhibit on social media identities. In my exhibit, I used Google Docs to look at how social media allows users to create online an presence that reflects their true selves and I also look at how social media can cause users to create identities that deviate from who they true are.
Friday, December 9, 2016
Exhibit Review
Exhibit Review
“The effects of artificial intelligence on our society” by Nick Roberts
Project Background: Nicks project was one of the projects I found interesting because it consisted of presenting an explanation of what artificial intelligence is and how it works. This is intriguing because AI is the direction our world is heading and knowledge is key to ensuring the transition to its implementation is smooth. From his PowerPoint presentation, I learned some negative affiliations of AI through the use of everyday aspects, such as robotic welding. In the near future computer systems will be able to perform a task that involves human intelligence. This is significant because it presents us with the opportunity to have these forms of intelligence replace employment by takeover of manual labor positions, similar to robot welders. If AI can take over forms of employment what happens to the people that once filled those positions? These machines will have the ability to work quicker, safer, cheaper, and smarter than any human can fathom. So do we become obsolete? Well, quoted in Nick’s work is a phrase from Stephen Hopkins saying “AI could end humankind as we know it”. This is a relatively scary thought with frightening potential considering many AI devices are already in use today. Also, housed within Nick's work was some positive attributes to AI in our society. His researched yielding information stating that AI can take peoples lives out of danger by implementing an intelligence device in that person's place. In dangerous, high risk jobs, such as manufacturing environments, AI can ensure employees get home to their families safely after each shift. This is done because AI has the ability for machines to overcome human limitations that prevent people from reacting to, or noticing, a problem before it happens.
What I Liked: Nick's presentation was thorough and appealing. Nick also displayed interest and extensive knowledge of his topic. In the work, the images matched his descriptions well and complimented my individual learning of AI.
“Esports” by Sam Schmader
Project Background: Sam’s work consisted of a Prezi presentation of "esports". In his Prezi, a description of esports is provided along with some important aspects of how it works, its popularity, and the games that are involved. Sam states that esports are a form of video game style sporting events that involve filling stadiums with fans to watch
opponents compete against each other on a large screen. The process can also work by having viewers outside the stadium streaming the event on their smart devices. The games are ran by a broadcast team to present different perspectives of game play in a way that is pleasing to audiences. Although this type of event is not officially recognized as a sport in the United States, other countries have already adopting this activity as a sporting event and a popular one at that. Recent figures presented in Sam’s Prezi, show up to 104,000 people attending these gaming sessions in countries like Germany, France, and Spain, with worldwide views reaching as high as 30 million people. Some of the games these esporting enthusiasts can be found playing include Counter Strike, League of Legends, and Starcraft II, to name a few.
What I Liked: Sam was very knowledgeable and passionate about his research on this topic. He seemed to be able to answer any question that was asked regarding esporting, further supporting my claim. Additionally, his presentation was heavily video and image based, creating an attention grabbing piece that was hard to overlook when exploring classroom exhibits.
Recommendations for Nick and Sam : Both showed advanced knowledge through research and were both deeply interested in their projects. I feel as if both classmates filled the assignment requirements and do not require any alteration to their works.
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